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Revision as of 09:18, 17 June 2012
Weapons are the what a Mobile Trench uses to directly attack enemies. There are six types of weapons, each varying in range, firepower, fire rate, reload speed, and how many slots it takes up on a Trench's core.
Machine Guns
Machine guns are rapid fire weapons that are effective against most types of enemies.
Name | Damage | Range | Fire Rate | Price | Rank | Ability | Slots | Found In |
---|---|---|---|---|---|---|---|---|
( x )Light Machine Gun | 1 | 200 | 100 | 100 | 1 | 1 | N/A | |
( x )Standard Machine Gun | 1.4 | 200 | 100 | 200 | 2 | 1 | Beach, Airfield, Port | |
( x ) Flak Machine Gun | 1.4 | 200 | 100 | 300 | 2 | Flak | 1 | Airfield, Trainyard |
( x ) "The Fatty" Machine Gun | 1.8 | 200 | 100 | 400 | 3 | 1 | Refinery, Pylon | |
( x ) S-1 Shred Machine Gun | 1.8 | 200 | 100 | 500 | 4 | Shred | 1 | Pylon |
( x ) S-2 "The Ripper" Machine Gun | 2.5 | 200 | 100 | 700 | 5 | Shred+ | 1 | Port |
( x ) HA-1 Heavy Anti-Air | 3.3 | 200 | 100 | 800 | 6 | Flak++ | 1 | Sinkhole |
( x ) L-1 "Master Blaster" | 23.4 | 200 | 100 | 1600 | 10 | Laser Bolt | 1 | Swamp |
( x ) Death Drizzler | 5.7 | 200 | 100 | 2000 | 11 | 1 | Swamp |
Name | Damage | Range | Fire Rate | Rank | Ability | Slots | Found In |
---|---|---|---|---|---|---|---|
( x ) Lieutenant Archie | 7.5 | 100 | 20 | 3 | Flak | 2 | Refinery, Pylon, Oasis |
( x ) H-177G "Hedge Trimmer" | 12 | 200 | 50 | 6 | 2 | Village | |
( x ) HA-S "Razor Of the Gods" | 4.5 | 200 | 100 | 8 | Flak+/Shredder+ | 1 | Drydock |
( x ) MA-N7Y "The Scythe" | 5.2 | 200 | 100 | 9 | 1 | Volcano | |
( x ) 80-UNC3 Indirect MG | 4.8 | 200 | 100 | 10 | Ricochet | 1 | Survival Hospital (5) |
( x ) The Perforator |
6.1 |
200 | 100 | 13 | Pierce | 1 | |
( x ) H-178G "Topiary Trimmer" | 42 | 200 | 50 | 14 | 3 | ? | |
( x ) L-2 "Faster Blaster" | 31.2 | 200 | 100 | 15 | 1 | Survival Swamp (5) | |
( x ) Admiral Archie | 20 | 100 | 20 | 16 | Flak | 2 | Survival Swamp (25) |
Shotguns
Shotguns are close to medium ranged guns that are effective against small groups of enemies and armoured enemies. Shotguns are mostly ineffective against aerial enemies due to their short range and low firing speed.
Name | Damage | Range | Fire Rate | Price | Rank | Ability | Slots | Found In |
---|---|---|---|---|---|---|---|---|
( x ) Light Shotgun | 17.3 | 75 | 10 | 200 | 1 | 1 | Beach, Airfield | |
( x ) Standard Shotgun | 23.3 | 75 | 10 | 300 | 2 | 1 | Trainyard, Refinery | |
( x ) Crowd Dispersal Shotgun | 18.7 | 75 | 10 | 400 | 3 | Knockback | 1 | Drydock |
Heavy Shotgun | 31.5 | 75 | 10 | 600 | 4 | 1 | Port | |
S7-U6 "Slugger" | 42.5 | 75 | 10 | 700 | 5 | Slug | 1 | Port |
"Trenchbroom" | 42.5 | 75 | 10 | 900 | 6 | 1 | Sinkhole | |
Crater Creator | 72 | 75 | 10 | 1600 | 10 | 1 | Swamp |
Name | Damage | Range | Fire Rate | Rank | Ability | Slots | Found In |
---|---|---|---|---|---|---|---|
AB-70 "The Jackhammer" | 18.4 | 75 | 25 | 2 | Automatic | 1 | Airfield, Trainyard, Refinery |
BO-7T5 "Rosie" |
13.7 | 50 | 20 | 3 | Explosive | 1 | ? |
00-03 Prototype Coil Cannon | 26.4 | 75 | 10 | 5 | Shock | 1 | ? |
Crowd Removal Shotgun | 45.9 | 75 | 10 | 7 | Knockback | 1 | Oasis |
DI-574 "Harry" | 32 | 200 | 10 | 8 | Slug | 1 | Volcano |
S8-J "Brenneke's Revenge" | 62 | 75 | 10 | 9 | Slug+ | 1 | Farnsworth |
L4-2Y "Hot Shot" | 24 | 75 | 40 | 10 | Auto | 1 | Survival Hospital (10) |
6AN-S1A Standard Pistol | 79.2 | 75 | 10 | 11 | Slug | 1 | Swamp |
00-06 F-Hirsch Fusor | 70.2 | 75 | 10 | 13 | Shock | 1 | Swamp |
Blastasaurus Rex | 100.8 | 75 | 10 | 14 | 1 | ? | |
Sod Off | 264 | 75 | 10 | 14 | 1 | ? | |
( x ) Muerte Fiesta Numero 6 |
108 | 75 | 10 | 15 | Slug | 1 | Survival Settlement (5) |
BO-7T6 The Hole Puncher | 60 | 75 | 10 | 16 | Explosive | 1 | Survival Swamp (10) |
Sniper Cannons
Sniper cannons are long range weapons that are great for picking off enemies from afar. Sniper cannons usually deal very high damage but have low firing speed and ammo.
Name | Damage | Range | Fire Rate | Price | Rank | Ability |
---|---|---|---|---|---|---|
( x ) Light Sniper Cannon | 16 | 1000 | 14 | 300 | 1 | |
( x ) Standard Sniper Cannon | 21.6 | 1000 | 14 | 500 | 2 | |
( x ) H3-A7 "Hack" | 19.4 | 1000 | 14 | 800 | 3 | Pierce |
( x ) G0-0C4 "Baby Nasty" | 14.6 | 1000 | 33 | 1000 | 5 | Auto |
( x ) Heavy Sniper Cannon | 71.7 | 1000 | 14 | 2400 | 7 | |
( x ) M1600 Spurt Rifle | 26 | 1000 | 14 | 3000 | 10 | Burst |
Name | Damage | Range | Fire Rate | Slots | Rank | Ability | Found In |
---|---|---|---|---|---|---|---|
( x ) Gungnir | 300 | 1000 | 2 | 3 | 5 | ? | |
( x ) H-N6 "Velocityraptor" | 47.8 | 1000 | 14 | 2 | 6 | Pierce+ | ? |
( x ) UO-FM "Fighting Wolverine" | 77.5 | 1000 | 14 | 2 | 10 | Ricochet+ | ? |
( x ) L4-2Y "Hyper" Sniper | 56.3 | 1000 | 33 | 2 | 10 | Auto | Survival Hospital (15) |
( x ) Annhiliatrix | 85.8 | 1000 | 14 | 2 | 11 | Swamp | |
( x ) Super Indirect Sniper Cannon | 81.1 | 1000 | 14 | 2 | 13 | Ricochet+ | ? |
( x ) Albert | 105.3 | 1000 | 14 | 2 | 15 | Pierce+ | Survival Settlement (10) |
( x ) M3200 Advanced Spurt Rifle | 39 | 1000 | 14 | 2 | 16 | Burst | Survival Swamp (15) |
Grenade Launchers
Grenade launchers are short-range weapons best for dealing with large crowds of enemies. Launchers are effective against ground and most aerial enemies.
Name | Damage | Range | Fire Rate | Slots | Price | Rank | Ability |
---|---|---|---|---|---|---|---|
Light Grenade Launcher | 27.3 | 100 | 40 | 2 | 600 | 2 | |
GL-II "Dancer" | 20.5 | 100 | 40 | 2 | 800 | 3 | Shock |
Standard Grenade Launcher | 36.9 | 100 | 40 | 2 | 1000 | 4 | |
Magnet Grenade Launcher | 29.5 | 100 | 40 | 2 | 1300 | 6 | Magnet |
J1-S5 "Deadly Embrace" | 57.9 | 100 | 40 | 2 | 2500 | 7 | |
GL-V "Pitching Machine" | 80 | 100 | 40 | 2 | 4000 | 10 |
Name | Damage | Range | Fire Rate | Slots | Rank | Ability | Found In |
---|---|---|---|---|---|---|---|
PU-7T "Pound Town" | 49.8 | 100 | 40 | 2 | 3 | Village | |
GL-III "The Shocker" | 37.4 | 100 | 40 | 2 | 5 | Shock+ | Sinkhole |
Heavy Magnet Launcher | 39.9 | 100 | 40 | 2 | 7 | Magnet+ | ? |
GL-IV "Sassy Basket" | 54.5 | 100 | 40 | 2 | 9 | Shock/Magnet+ | Farnsworth |
GL-V "Cluster Thruster" | 78.1 | 100 | 40 | 2 | 10 | Cluster | Survival Hospital (25) |
SGL-III "Super Shocker" | 72 | 100 | 40 | 2 | 12 | Shock+ | ? |
GL-VI "Spud Slinger" | 112 | 100 | 40 | 2 | 14 | Burst | ? |
Massive Magnet Launcher | 36 | 100 | 40 | 2 | 16 | Cluster/Magnet/Shock |
Survival Settlement (25) |
Artillery Cannons
Artillary cannons are heavy, long range weapons capable of dealing the most raw damage of all weapon types. Artillery cannons are effective against all ground enemies and are mostly ineffective against aerial enemies. They are perhaps some of the hardest weapons to use as range must be taken into account when firing.
Name | Damage | Range | Fire Rate | Slots | Price | Rank | Ability |
---|---|---|---|---|---|---|---|
Light Artillery Cannon | 65 | 500 | 2 | 3 | 700 | 1 | |
Standard Artillery Cannon | 81.3 | 500 | 2 | 3 | 900 | 2 | |
BO-047 "The Flower" | 101.6 | 500 | 2 | 3 | 1000 | 4 | Cluster |
Heavy Artillery Cannon | 127 | 500 | 2 | 3 | 1500 | 5 | |
DO-0D4 "The Pigeon" | 127 | 500 | 2 | 3 | 2400 | 6 | MIRV |
Massive Artillery Cannon | 198.4 | 500 | 2 | 3 | 3600 | 7 | |
Smasher | 250 | 500 | 2 | 3 | 10000 | 10 |
Name | Damage | Range | Fire Rate | Slots | Rank | Ability | Found In |
---|---|---|---|---|---|---|---|
00-05 Experimental Device | 101.6 | 500 | N/A | 3 | 6 | Damage Field | Port, Sinkhole |
R4-1N "Deadly Rain" | 198.4 | 500 | 2 | 3 | 8 | MIRV+ | ? |
00-01 "The Prince" | 198.4 | 500 | 2 | 3 | 9 | Cluster++ | Drydock, Volcano |
00-02 "The King" | 248 | 500 | 2 | 3 | 10 | Cluster++/MIRV+ | Farnsworth |
"Mr. Pancakes"1 | 248 | 500 | 2 | 3 | 10 | MIRV+ | Volcano |
Dampening Coil Cannon | 221.8 | 500 | 2 | 3 | 10 | Slow | Survival Hospital (30) |
Shock Cannon | 300 | 500 | 2 | 3 | 12 | Shock+ | ? |
Ferromagnetic Hurlant | 325 | 500 | 2 | 3 | 13 | Collector | ? |
17-17 Lilypad | 350 | 500 | 2 | 3 | 14 | Leapforg | ? |
Ursula | 187.5 | 500 | 2 | 3 | 15 | Cluster+++ | ? |
The Boomerang | 375 | 500 | 2 | 3 | 17 | Magnet+ | Survival Settlement (25) |
1Unlisted ability: MIRV droplets are magnetic grenades for this weapon
Broadcasters
Broadcasters are short-range energy weapons capable of sustained fire. Most broadcasters emit an energy cone that will damage any enemy within it for as long as the trigger is held down. Laser broadcasters emit a linear beam instead of a cone, but have a longer range. They do not use ammo, and thus, have no reload time. Instead, they use an energy guage. If the needle goes past the redline, and the trigger released (or if the needle hits the end of the guage), they cannot be used until the needle is back at the redline.
Name | Damage | Range | Fire Rate | Slots | Price | Rank | Ability |
---|---|---|---|---|---|---|---|
Light Broadcaster | 23.7 | 50 | N/A | 3 | 1200 | 4 | |
Standard Broadcaster | 32 | 50 | N/A | 3 | 2000 | 5 | |
Wave Disturbance Prototype | 25.9 | 50 | N/A | 3 | 2400 | 6 | Deathsplosion |
S1-0W "Smooth Jamz" | 34.5 | 50 | N/A | 3 | 2800 | 7 | Slow |
Standard Laser | 60 | 1000 | N/A | 3 | 4500 | 10 | Laser |
Massive Broadcaster | 66 | 50 | N/A | 3 | 5200 | 11 |
Name | Damage | Range | Fire Rate | Slots | Rank | Ability | Found In |
---|---|---|---|---|---|---|---|
BU-17G "The Flipper" | 37.8 | 50 | N/A | 3 | 10 | Slow/Deathsplosion | Drydock |
The Boo Boo Ray | 84 | 50 | N/A | 3 | 14 | ? | |
Heavy Laser | 90 | 1000 | N/A | 3 | 15 | Laser | ? |
Good Vibrations | 90 | 50 | N/A | 3 | 18 | Repair Beam | Survival Settlement (35) |