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Revision as of 09:18, 17 June 2012

Weapons are the what a Mobile Trench uses to directly attack enemies. There are six types of weapons, each varying in range, firepower, fire rate, reload speed, and how many slots it takes up on a Trench's core.

Machine Guns

Machine guns are rapid fire weapons that are effective against most types of enemies.

Store Bought Machine Guns
Name Damage Range Fire Rate Price Rank Ability Slots Found In
( x )Light Machine Gun 1 200 100 100 1 1 N/A
( x )Standard Machine Gun 1.4 200 100 200 2 1 Beach, Airfield, Port
( x ) Flak Machine Gun 1.4 200 100 300 2 Flak 1 Airfield, Trainyard
( x ) "The Fatty" Machine Gun 1.8 200 100 400 3 1 Refinery, Pylon
( x ) S-1 Shred Machine Gun 1.8 200 100 500 4 Shred 1 Pylon
( x ) S-2 "The Ripper" Machine Gun 2.5 200 100 700 5 Shred+ 1 Port
( x ) HA-1 Heavy Anti-Air 3.3 200 100 800 6 Flak++ 1 Sinkhole
( x ) L-1 "Master Blaster" 23.4 200 100 1600 10 Laser Bolt 1 Swamp
( x ) Death Drizzler 5.7 200 100 2000 11 1 Swamp


Looted Machine Guns
Name Damage Range Fire Rate Rank Ability Slots Found In
( x ) Lieutenant Archie 7.5 100 20 3 Flak 2 Refinery, Pylon, Oasis
( x ) H-177G "Hedge Trimmer" 12 200 50 6 2 Village
( x ) HA-S "Razor Of the Gods" 4.5 200 100 8 Flak+/Shredder+ 1 Drydock
( x ) MA-N7Y "The Scythe" 5.2 200 100 9 1 Volcano
( x ) 80-UNC3 Indirect MG 4.8 200 100 10 Ricochet 1 Survival Hospital (5)
( x ) The Perforator

6.1

200 100 13 Pierce 1
( x ) H-178G "Topiary Trimmer" 42 200 50 14 3 ?
( x ) L-2 "Faster Blaster" 31.2 200 100 15 1 Survival Swamp (5)
( x ) Admiral Archie 20 100 20 16 Flak 2 Survival Swamp (25)

Shotguns

Shotguns are close to medium ranged guns that are effective against small groups of enemies and armoured enemies. Shotguns are mostly ineffective against aerial enemies due to their short range and low firing speed.


Store Bought Shotguns
Name Damage Range Fire Rate Price Rank Ability Slots Found In
( x ) Light Shotgun 17.3 75 10 200 1 1 Beach, Airfield
( x ) Standard Shotgun 23.3 75 10 300 2 1 Trainyard, Refinery
( x ) Crowd Dispersal Shotgun 18.7 75 10 400 3 Knockback 1 Drydock
Heavy Shotgun 31.5 75 10 600 4 1 Port
S7-U6 "Slugger" 42.5 75 10 700 5 Slug 1 Port
"Trenchbroom" 42.5 75 10 900 6 1 Sinkhole
Crater Creator 72 75 10 1600 10 1 Swamp
Looted Shotguns
Name Damage Range Fire Rate Rank Ability Slots Found In
AB-70 "The Jackhammer" 18.4 75 25 2 Automatic 1 Airfield, Trainyard, Refinery

BO-7T5 "Rosie"

13.7 50 20 3 Explosive 1 ?
00-03 Prototype Coil Cannon 26.4 75 10 5 Shock 1 ?
Crowd Removal Shotgun 45.9 75 10 7 Knockback 1 Oasis
DI-574 "Harry" 32 200 10 8 Slug 1 Volcano
S8-J "Brenneke's Revenge" 62 75 10 9 Slug+ 1 Farnsworth
L4-2Y "Hot Shot" 24 75 40 10 Auto 1 Survival Hospital (10)
6AN-S1A Standard Pistol 79.2 75 10 11 Slug 1 Swamp
00-06 F-Hirsch Fusor 70.2 75 10 13 Shock 1 Swamp
Blastasaurus Rex 100.8 75 10 14 1 ?
Sod Off 264 75 10 14 1 ?

( x ) Muerte Fiesta Numero 6

108 75 10 15 Slug 1 Survival Settlement (5)
BO-7T6 The Hole Puncher 60 75 10 16 Explosive 1 Survival Swamp (10)

Sniper Cannons

Sniper cannons are long range weapons that are great for picking off enemies from afar. Sniper cannons usually deal very high damage but have low firing speed and ammo.

Store Bought Sniper Cannons
Name Damage Range Fire Rate Price Rank Ability
( x ) Light Sniper Cannon 16 1000 14 300 1
( x ) Standard Sniper Cannon 21.6 1000 14 500 2
( x ) H3-A7 "Hack" 19.4 1000 14 800 3 Pierce
( x ) G0-0C4 "Baby Nasty" 14.6 1000 33 1000 5 Auto
( x ) Heavy Sniper Cannon 71.7 1000 14 2400 7
( x ) M1600 Spurt Rifle 26 1000 14 3000 10 Burst
Looted Sniper Cannons
Name Damage Range Fire Rate Slots Rank Ability Found In
( x ) Gungnir 300 1000 2 3 5 ?
( x ) H-N6 "Velocityraptor" 47.8 1000 14 2 6 Pierce+ ?
( x ) UO-FM "Fighting Wolverine" 77.5 1000 14 2 10 Ricochet+ ?
( x ) L4-2Y "Hyper" Sniper 56.3 1000 33 2 10 Auto Survival Hospital (15)
( x ) Annhiliatrix 85.8 1000 14 2 11 Swamp
( x ) Super Indirect Sniper Cannon 81.1 1000 14 2 13 Ricochet+ ?
( x ) Albert 105.3 1000 14 2 15 Pierce+ Survival Settlement (10)
( x ) M3200 Advanced Spurt Rifle 39 1000 14 2 16 Burst Survival Swamp (15)

Grenade Launchers

Grenade launchers are short-range weapons best for dealing with large crowds of enemies. Launchers are effective against ground and most aerial enemies.

Store Bought Grenade Launchers
Name Damage Range Fire Rate Slots Price Rank Ability
Light Grenade Launcher 27.3 100 40 2 600 2
GL-II "Dancer" 20.5 100 40 2 800 3 Shock
Standard Grenade Launcher 36.9 100 40 2 1000 4
Magnet Grenade Launcher 29.5 100 40 2 1300 6 Magnet
J1-S5 "Deadly Embrace" 57.9 100 40 2 2500 7
GL-V "Pitching Machine" 80 100 40 2 4000 10


Looted Grenade Launchers
Name Damage Range Fire Rate Slots Rank Ability Found In
PU-7T "Pound Town" 49.8 100 40 2 3 Village
GL-III "The Shocker" 37.4 100 40 2 5 Shock+ Sinkhole
Heavy Magnet Launcher 39.9 100 40 2 7 Magnet+ ?
GL-IV "Sassy Basket" 54.5 100 40 2 9 Shock/Magnet+ Farnsworth
GL-V "Cluster Thruster" 78.1 100 40 2 10 Cluster Survival Hospital (25)
SGL-III "Super Shocker" 72 100 40 2 12 Shock+ ?
GL-VI "Spud Slinger" 112 100 40 2 14 Burst ?
Massive Magnet Launcher 36 100 40 2 16 Cluster/Magnet/Shock

Survival Settlement (25)

Artillery Cannons

Artillary cannons are heavy, long range weapons capable of dealing the most raw damage of all weapon types. Artillery cannons are effective against all ground enemies and are mostly ineffective against aerial enemies. They are perhaps some of the hardest weapons to use as range must be taken into account when firing.

Store Bought Artillery Cannons
Name Damage Range Fire Rate Slots Price Rank Ability
Light Artillery Cannon 65 500 2 3 700 1
Standard Artillery Cannon 81.3 500 2 3 900 2
BO-047 "The Flower" 101.6 500 2 3 1000 4 Cluster
Heavy Artillery Cannon 127 500 2 3 1500 5
DO-0D4 "The Pigeon" 127 500 2 3 2400 6 MIRV
Massive Artillery Cannon 198.4 500 2 3 3600 7
Smasher 250 500 2 3 10000 10
Looted Artillery Cannons
Name Damage Range Fire Rate Slots Rank Ability Found In
00-05 Experimental Device 101.6 500 N/A 3 6 Damage Field Port, Sinkhole
R4-1N "Deadly Rain" 198.4 500 2 3 8 MIRV+ ?
00-01 "The Prince" 198.4 500 2 3 9 Cluster++ Drydock, Volcano
00-02 "The King" 248 500 2 3 10 Cluster++/MIRV+ Farnsworth
"Mr. Pancakes"1 248 500 2 3 10 MIRV+ Volcano
Dampening Coil Cannon 221.8 500 2 3 10 Slow Survival Hospital (30)
Shock Cannon 300 500 2 3 12 Shock+ ?
Ferromagnetic Hurlant 325 500 2 3 13 Collector ?
17-17 Lilypad 350 500 2 3 14 Leapforg ?
Ursula 187.5 500 2 3 15 Cluster+++ ?
The Boomerang 375 500 2 3 17 Magnet+ Survival Settlement (25)

1Unlisted ability: MIRV droplets are magnetic grenades for this weapon

Broadcasters

Broadcasters are short-range energy weapons capable of sustained fire. Most broadcasters emit an energy cone that will damage any enemy within it for as long as the trigger is held down. Laser broadcasters emit a linear beam instead of a cone, but have a longer range. They do not use ammo, and thus, have no reload time. Instead, they use an energy guage. If the needle goes past the redline, and the trigger released (or if the needle hits the end of the guage), they cannot be used until the needle is back at the redline.

Store Bought Broadcasters
Name Damage Range Fire Rate Slots Price Rank Ability
Light Broadcaster 23.7 50 N/A 3 1200 4
Standard Broadcaster 32 50 N/A 3 2000 5
Wave Disturbance Prototype 25.9 50 N/A 3 2400 6 Deathsplosion
S1-0W "Smooth Jamz" 34.5 50 N/A 3 2800 7 Slow
Standard Laser 60 1000 N/A 3 4500 10 Laser
Massive Broadcaster 66 50 N/A 3 5200 11


Looted Broadcasters
Name Damage Range Fire Rate Slots Rank Ability Found In
BU-17G "The Flipper" 37.8 50 N/A 3 10 Slow/Deathsplosion Drydock
The Boo Boo Ray 84 50 N/A 3 14 ?
Heavy Laser 90 1000 N/A 3 15 Laser ?
Good Vibrations 90 50 N/A 3 18 Repair Beam Survival Settlement (35)