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! colspan="2" scope="row" style="text-align: center;"|The Boomerang |
! colspan="2" scope="row" style="text-align: center;"|The Boomerang |
Revision as of 16:40, 25 April 2016
The Boomerang | |
---|---|
Type | Artillery Cannon |
Rank Requisite | 17 |
Slots | 3 |
Damage | 375 |
Range | 500 |
Fire Rate | 2 |
Clip Size | |
Abilities | Magnet+ |
Description
A cannon that just won't quit, The Boomerang's magnetic shell won't be satisfied until it's made contact with hot Tube flesh.
Acquisition
Store: N/A
Mission: Survial Mode - Settlement (25)
Player Notes
- An artillery cannon that boasts tons of power from one shell as well as very powerful homing.
- The magnet+ ability allows the fired shell to home onto enemies, however homes onto the enemy that first catches onto the magnet.
- The magnet+ effect is so powerful, if there is an enemy close enough from behind, the cannon shell will reverse it's direction instantly and head for the closest target.
- Since there is no specific time when the shell explodes, the shell will not stop until it hits something like an enemy, a wall, or the ground.
- Effective against Volt Droppers only if there are no enemies around the player or enemies between the shell and the target. With practice, can become a very effecient weapon.