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The Boomerang
TheBoomerang
Type Artillery Cannon
Rank Requisite 17
Slots 3
Damage 375
Range 500
Fire Rate 2
Clip Size 1
Abilities Magnet+

Description[]

"A cannon that just won't quit, The Boomerang's magnetic shell won't be satisfied until it's made contact with hot Tube flesh."

Acquisition[]

Store: N/A

Mission: Survival: Settlement (Wave 25 reward)

Player Notes[]

  • An Artillery Cannon that boasts tons of power from one shell as well as very powerful homing.
  • The Magnet+ effect is so powerful that it can even target enemies behind the player in some situations.
  • Since there is no specific time for the shell to explode, the shell will not stop until it hits something, be that wall, ground, or enemy.
  • Effective against Volt Droppers only if there are no enemies around the player or enemies between the shell and the target.
  • Unfortunately, due to poor balance decisions, The Boomerang succumbs to the same fate of all other Artillery Cannons wherein its DPS is vastly outclassed by nearly all other weapon types.
  • DPS per slot: 22.72 (up to 35.71 with Quickload)
  • For reference, the 200 range Muerte Fiesta Numero 6 which can more easily target specific enemies such as Jacobs or the Volt Dropper, has 88.76 DPS per slot without relying on Quickload- freeing the player up for Sprint+ mobility. The Fiesta is a single slot weapon, meaning you can equip three for a total of 266.28 DPS vs the Boomerang's 68.16 DPS (without Quickload).
  • A single Fiesta out-DPS's a single Boomerang despite being a single slot weapon vs a triple slot weapon.
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