The Boomerang | |
---|---|
Type | Artillery Cannon |
Rank Requisite | 17 |
Slots | 3 |
Damage | 375 |
Range | 500 |
Fire Rate | 2 |
Clip Size | 1 |
Abilities | Magnet+ |
Description[]
"A cannon that just won't quit, The Boomerang's magnetic shell won't be satisfied until it's made contact with hot Tube flesh."
Acquisition[]
Store: N/A
Mission: Survival: Settlement (Wave 25 reward)
Player Notes[]
- An Artillery Cannon that boasts tons of power from one shell as well as very powerful homing.
- The Magnet+ effect is so powerful that it can even target enemies behind the player in some situations.
- Since there is no specific time for the shell to explode, the shell will not stop until it hits something, be that wall, ground, or enemy.
- Effective against Volt Droppers only if there are no enemies around the player or enemies between the shell and the target.
- Unfortunately, due to poor balance decisions, The Boomerang succumbs to the same fate of all other Artillery Cannons wherein its DPS is vastly outclassed by nearly all other weapon types.
- DPS per slot: 22.72 (up to 35.71 with Quickload)
- For reference, the 200 range Muerte Fiesta Numero 6 which can more easily target specific enemies such as Jacobs or the Volt Dropper, has 88.76 DPS per slot without relying on Quickload- freeing the player up for Sprint+ mobility. The Fiesta is a single slot weapon, meaning you can equip three for a total of 266.28 DPS vs the Boomerang's 68.16 DPS (without Quickload).
- A single Fiesta out-DPS's a single Boomerang despite being a single slot weapon vs a triple slot weapon.