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Cluster mine layers and MG turret recommended also, MG's are to counter knobs that approach fast. |
Cluster mine layers and MG turret recommended also, MG's are to counter knobs that approach fast. |
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− | == |
+ | ==Ideal loadouts== |
− | <p style="margin-top:0px;margin-bottom:1em;color:rgb(68,68,68);font-family: |
+ | <p style="margin-top:0px;margin-bottom:1em;color:rgb(68,68,68);font-family:SegoeUI,LucidaGrande,LucidaSansUnicode,LucidaSans,Helvetica,Arial,Verdana,sans-serif;font-size:13px;line-height:18px;">Turtle loadout: (Any extra players recommended)</p> |
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*Karlsson Chassis |
*Karlsson Chassis |
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*Artillery & Sniper Cannons (Baby Nasty recommended) |
*Artillery & Sniper Cannons (Baby Nasty recommended) |
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*Quickload legs |
*Quickload legs |
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*Machine Gun Turret, Collection Prong |
*Machine Gun Turret, Collection Prong |
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− | <p style="margin-top:0px;margin-bottom:1em;color:rgb(68,68,68);font-family: |
+ | <p style="margin-top:0px;margin-bottom:1em;color:rgb(68,68,68);font-family:SegoeUI,LucidaGrande,LucidaSansUnicode,LucidaSans,Helvetica,Arial,Verdana,sans-serif;font-size:13px;line-height:18px;">Sprinter Loadout: (Solo recommended)</p> |
+ | |||
*Selker Chassis |
*Selker Chassis |
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*Dual machine guns (Ripper recommended) |
*Dual machine guns (Ripper recommended) |
Revision as of 03:33, 14 July 2014
Tubes attack from clear destinations with great line of sight, sniper turrets and/or weapons ideal.
Underground tubelike worms erupt from ground, causing trouble. Be ready to counter them.
Cluster mine layers and MG turret recommended also, MG's are to counter knobs that approach fast.
Ideal loadouts
Turtle loadout: (Any extra players recommended)
- Karlsson Chassis
- Artillery & Sniper Cannons (Baby Nasty recommended)
- Quickload legs
- Machine Gun Turret, Collection Prong
Sprinter Loadout: (Solo recommended)
- Selker Chassis
- Dual machine guns (Ripper recommended)
- Sprinting Legs
- Machine & Shotgun Turrets, Cluster Mine Layer, Sniper Turret
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