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Sinkhole

Sinkhole is the pen-ultimate mission of the Africa campaign. The player must defend the Drill Bomb from a 15 wave Monovision attack in order to properly launch into the deeper Monovision infrastructure underground.

Previous Mission: Port

Next Mission: Sphinx

Briefing[]

Commander Woodruff: "It's time to get offensive. We've located a sinkhole near the end of the cable. The plan is to dig at this spot and deploy a massive bomb deep underground to damage the Monovision infrastructure. It's not going to be easy. All that digging is likely to stir up some trouble. And to make matters worse, the area around the sinkhole is wide open, so you'll be getting it from all sides."

  • Defend the Drill Bomb.
  • Attacks from all sides.
  • Underground Tube presence.

In-Game Recommended Gear:

  • Long Range Weapons
  • Machine Guns / Broadcasters

Overview[]

As the name may suggest, the objective lies in the center of a sinkhole with Tube conduits surrounding it. The overall area is extremely open, leading to great sight lines for long range weapons or Sniper Turrets.

Due to the presence of Miniature Worm Monster waves regularly interrupting the flow of combat, it is worth keeping in mind that they will, much like Burst Transmitters or Knobs, often decide to take out your emplacements instead of the main objective. This can influence players to either focus on "quantity" of defenses rather than spending scrap upgrading individual turrets that may be destroyed- or simply convince players to focus on the Worms when they spawn in order to protect their investments.

Medals[]

BronzeMedal
SilverMedal
GoldMedal
VICTORY! 50% Base Health 80% Base Health

Player Notes[]

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