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Weapons are what a Mobile Trench uses to directly attack enemies. There are six types of weapons, each varying in firepower, range, fire rate, reload speed, and how many slots it takes up on a Trench's core.

Machine Guns[]

Machine Guns are medium-range, rapid fire weapons that are effective against most types of enemies. Though they are weaker than other types of weapons, they are the easiest to use. Their high fire rate makes them particularly effective against Knobs and Cathys.

Purchasable Machine Guns
Name Damage Range Fire Rate Price Rank Ability Slots

Found In

( x ) Light Machine Gun 1 200 100 $100 1 1
( x ) Standard Machine Gun 1.4 200 100 $200 2 1 Beach / Airfield / Port
( x ) Flak Machine Gun 1.4 200 100 $300 2 Flak 1 Airfield / Trainyard
( x ) "The Fatty" Machine Gun 1.8 200 100 $400 3 1 Refinery / Pylon
( x ) S-1 Shred Machine Gun 1.8 200 100 $500 4 Shred 1 Pylon
( xS-2 "The Ripper" 2.5 200 100 $700 5 Shred+ 1 Port
( xHA-1 Heavy Anti-Air 3.3 200 100 $800 6 Flak++ 1 Sinkhole
( xL-1 "Master Blaster"1 23.4 200 (1000~) 100 (20) $1,600 10 Laser Bolt 1 Mars Landing
( xDeath Drizzler 5.7 200 100 $2,000 11 1

Swamp

Looted Machine Guns
Name Damage Range Fire Rate Rank Ability Slots Found In
( x ) Lieutenant Archie2 7.5 100 20 3 Flak / (Explosive) 2 Refinery / Pylon / Oasis
( x ) H-177G "Hedge Trimmer" 12 200 50 6 2 Sphinx / Village
( x ) HA-S "Razor Of the Gods" 4.5 200 100 8 Flak+ / Shredder+ 1 Power Plant / Drydock
( x ) MA-N7Y "The Scythe" 5.2 200 100 9 1 Volcano
( x ) B0-UNC3 Indirect MG 4.8 200 100 10 Ricochet 1 Survival: Hospital (5)
( x ) The Perforator

6.1

200 100 13 Pierce 1 Settlement / Cathedral
( x ) H-178G "Topiary Trimmer" 42 200 50 14 3 Foundry / Cathedral / Survival: Swamp
( x ) L-2 "Faster Blaster"1 31.2 200 (1000~) 100 (20) 15

Laser Bolt

1 Survival: Swamp (5)
( x ) Admiral Archie2 20 100 20 16 Flak / (Explosive) 2 Survival: Swamp (25)

1Unlisted Range and Fire Rate: Both "Blaster" MGs have altered stats due to their ability that are not properly listed in-game, 1000~ range and 20~ Fire Rate.

2Unlisted Ability: Both "Archie" machine guns are explosive in nature, meaning they cause staggers and can break the shells off Breakers.

Shotguns[]

Shotguns are close to mid-ranged guns that are effective against small groups of enemies and armored enemies. Shotguns are mostly ineffective against aerial enemies due to their short range and low firing rate. Unlike Machine Guns, Shotguns fire much more 'potent' blasts which results in staggering most Tubes when struck.

Purchasable Shotguns
Name Damage Range Fire Rate Price Rank Ability Slots Found In
( x ) Light Shotgun 17.3 75 10 $200 1 1 Beach / Airfield
( x ) Standard Shotgun 23.3 75 10 $300 2 1 Trainyard / Refinery
( x ) Crowd Dispersal Shotgun 18.7 75 10 $400 3 Knockback 1 Oasis
( x ) Heavy Shotgun 31.5 75 10 $600 4 1 Port
( x ) S7-U6 "Slugger" 42.5 75 10 $700 5 Slug 1 Port
( x ) "Trenchbroom" Shotgun 42.5 75 10 $900 6 1 Sinkhole / Sphinx
( x ) Crater Creator 72 75 10 $1,600 10 1 Mars Landing
Looted Shotguns
Name Damage Range Fire Rate Rank Ability Slots Found In
( x ) AU-70 "The Jackhammer" 18.4 75 25 2 Auto 1 Airfield / Trainyard / Refinery

( x ) B0-7T5 "Rosie"

13.7 50 20 3 Explosive 1 Refinery
( x ) 00-03 Prototype Coil Cannon 26.4 75 10 5 Shock 1 Hospital / Port / Sinkhole
( x ) Crowd Removal Shotgun 45.9 75 10 7 Knockback 1 Drydock
( x ) DI-574 "Harry" 32 200 10 8 Slug 1 Volcano
( x ) S8-J "Brenneke's Revenge" 62 75 10 9 Slug+ 1 Volcano / Farnsworth
( x ) L4-2Y "Hot Shot"1 24 75 40 10 Auto / (Slug) 1 Survival: Hospital (10)
( x ) 6AN-S1A Standard Pistol2 79.2 75 (200) 10 11 Slug 1 Swamp
( x ) 00-06 F-Hirsch Fusor1 70.2 75 10 13 Shock / (Slug) 1 Mars Landing / Settlement
( x ) Blastasaurus Rex 100.8 75 10 14 1 Cathedral / Survival: Settlement
( x ) Sod Off3 264 75 10 14 (Sawed Off) 1 Foundry / Survival: Swamp

( x ) Muerte Fiesta Numero 62

108 75 (200) 10 15 Slug 1 Survival: Settlement (5)
( x ) BO-7T6 The Hole Puncher4 60 75 (50) 10 (20) 16 Explosive 1 Survival: Swamp (10)

1Unlisted Ability: Slug Rounds are used alongside the listed ability.

2Unlisted Range: The Range says 75, but it's actually 200.

3Unlisted Ability: Fires both shells at once like a "sawed off" double barrel shotgun.

4Unlisted Range and Fire Rate: The Range says 75, but it's actually 50. The Fire Rate says 10 but is actually 20.

Sniper Cannons[]

Sniper Cannons are long-range weapons that are great for picking off enemies from afar. Sniper Cannons usually deal very high damage but have low firing speed and ammo.

Purchasable Sniper Cannons
Name Damage Range Fire Rate Price Rank Ability Slots Found In
( x ) Light Sniper Cannon 16 1000 14 $300 1 2 Tutorial / Beach
( x ) Standard Sniper Cannon 21.6 1000 14 $500 2 2 Airfield / Trainyard
( x ) H3-A7 "Hack" 19.4 1000 14 $800 3 Pierce 2 Refinery
( x ) G0-0C4 "Baby Nasty" 14.6 1000 33 $1,000 5 Auto 2 Oasis
( x ) Heavy Sniper Cannon 71.7 1000 14 $2,400 7 2
( x ) M1600 Spurt Rifle 26 1000 14 $3,000 10 Burst 2 Swamp / Mars Landing
Looted Sniper Cannons
Name Damage Range Fire Rate Rank Ability Slots

Found In

( x ) Indirect Sniper Cannon 31.5 1000 14 5 Ricochet 2 Port / Sinkhole
( x ) Gungnir 300 1000 2 5 3 Oasis / Hospital / Port
( x ) H-N6 "Velocityraptor" 47.8 1000 14 6 Pierce+ 2 Sphinx
( x ) UO-FM "Fighting Wolverine" 77.5 1000 14 10 Ricochet+ 2 Drydock / Volcano
( x ) L4-2Y "Hyper" Sniper 56.3 1000 33 10 Auto 2 Survival: Hospital (15)
( x ) Annhiliatrix 85.8 1000 14 11 2 Swamp / Mars Landing / Settlement
( x ) Super Indirect Sniper Cannon 81.1 1000 14 13 Ricochet+ 2 Settlement / Foundry / Survival: Swamp

( x ) Albert

105.3 1000 14 15 Pierce+ 2 Survival: Settlement (10)

( x ) R1-FS "Carpet Bomber"

93.6 1000 14 15 Charge Target 2 Cathedral
( x ) M3200 Advanced Spurt Rifle 39 1000 14 16 Burst 2 Survival: Swamp (15)

Grenade Launchers[]

Grenade Launchers are short-range weapons best for dealing with large crowds of enemies. Launchers are effective against most ground enemies and can be used against aerial enemies if arced correctly. They are also all considered "Explosive" weapons, meaning they can break the shells off of Breakers.

Purchasable Grenade Launchers
Name Damage Range Fire Rate Price Rank Ability Slots Found In
( x ) Light Grenade Launcher 27.3 100 40 $600 2 2 Trainyard / Refinery
( x ) GL-II "Dancer" 20.5 100 40 $800 3 Shock 2
( x ) Standard Grenade Launcher 36.9 100 40 1000 4 2 Oasis / Hospital
( x ) Magnet Grenade Launcher 29.5 100 40 1300 6 Magnet 2 Hospital / Port
( x ) J1-S5 "Deadly Embrace" 57.9 100 40 2500 7 2 Drydock
( x ) GL-V "Pitching Machine" 80 100 40 4000 10 2 Mars Landing
Looted Grenade Launchers
Name Damage Range Fire Rate Rank Ability Slots Found In
( x ) PU-7T "Pound Town"1 49.8 100 3 3 (Shotgun Fire) 2 Sinkhole / Sphinx / Village
( x ) GL-III "The Shocker" 37.4 100 40 5 Shock+ 2 Sinkhole / Sphinx
( x ) Heavy Magnet Launcher 39.9 100 40 7 Magnet+ 2 Village
( x ) GL-IV "Sassy Basket" 54.5 100 40 9 Shock/Magnet+ 2 Farnsworth
( x ) GL-V "Cluster Thruster" 78.1 100 40 10 Cluster 2 Survival: Hospital (25)
( x ) SGL-III "Super Shocker" 72 100 40 12 Shock+ 2 Mars Landing / Settlement
( x ) GL-VI "Spud Slinger" 112 100 40 14 Burst 2 Foundry / Cathedral / Survival: Swamp
( x ) The Duke 72 100 40 15 Manual Detonation 2 Foundry / Cathedral / Survival: Settlement
( x ) Massive Magnet Launcher 36 100 40 16 Cluster / Magnet / Shock 2

Survival: Settlement (15)

1Unlisted Ability: Fires entire clip at once in a shotgun pattern.

Artillery Cannons[]

Artillery Cannons are heavy weapons that are typically designed to offer high damage in a single big explosive blast, granting the potential for AOE damage. Artillery Cannons are effective against ground enemies and are mostly ineffective against aerial enemies due to their mobility. Artillery Cannons are characteristically found firing slow moving projectiles with a heavy arc to their trajectory.

Purchasable Artillery Cannons
Name Damage Range Fire Rate Price Rank Ability Slots Found In
( x ) Light Artillery Cannon 65 500 2 $700 1 3
( x ) Standard Artillery Cannon 81.3 500 2 $900 2 3
( x ) BO-047 "The Flower" 101.6 500 2 $1,000 4 Cluster 3 Refinery
( x ) Heavy Artillery Cannon 127 500 2 $1,500 5 3 Oasis / Hospital
( x ) DO-0D4 "The Pigeon" 127 500 2 $2,400 6 MIRV 3 Pylon / Sinkhole
( x ) Massive Artillery Cannon 198.4 500 2 $3,600 7 3
( x ) Smasher 250 500 2 $10,000 10 3 Swamp / Mars Landing
Looted Artillery Cannons
Name Damage Range Fire Rate Rank Ability Slots Found In
( x ) 00-05 Experimental Device 101.6 500 N/A 6 Damage Field 3 Hospital / Port / Sinkhole
( x ) BU-47 “El Fuego Grande” 158.7 500 2 6 Cluster+ 3 Sphinx
( x ) R4-1N "Deadly Rain" 198.4 500 2 8 MIRV+ 3 Power Plant / Drydock
( x ) 00-01 "The Prince" 198.4 500 2 9 Cluster++ 3 Drydock / Volcano
( x ) 00-02 "The King" 248 500 2 10 MIRV+/Cluster++ 3 Farnsworth / Survival: Hospital
( x ) "Mr. Pancakes"1 248 500 2 10 MIRV+ /

(Magnet MIRV)

3 Volcano / Farnsworth
( x ) Dampening Coil Cannon 221.8 500 2 10 Slow 3 Survival: Hospital (30)
( x ) Shock Cannon 300 500 2 12 Shock+ 3 Mars Landing / Settlement / Foundry / Survival: Settlement
( x ) Ferromagnetic Hurlant 325 500 2 13 Collector 3 Settlement / Foundry / Survival: Settlement
( x ) 17-17 Lilypad 350 500 2 14 Leapfrog 3 Foundry / Cathedral / Survival: Settlement
( x ) Ursula 187.5 500 2 15 Cluster+++ 3 Cathedral
( x ) The Boomerang 375 500 2 17 Magnet+ 3 Survival: Settlement (25)
( x ) Explosive Barrel Thrower 375 500 2 17 Barrel Projectile 3 Survival: Swamp (35)

1Unlisted Ability: MIRV bomblets have the Magnet ability for this weapon.

Broadcasters[]

Broadcasters fulfill the role of a "flame thrower" with an Iron Brigade stylistic spin as they are close-ranged energy weapons capable of sustained fire; dealing damage over time rather than raw damage. Most Broadcasters emit an energy cone that will damage any enemy within it for as long as the trigger is held down. Instead of utilizing a traditional clip like other weapon-types, Broadcasters use an energy gauge (similar to a tachometer) that constantly refills while the weapon is left idle. If the needle goes past the red line, and the trigger released (or if the needle hits the end of the gauge), they cannot be used until the needle is back before the red line.

An additional unique feature of Broadcasters, as quoted from Brad Muir1 all Broadcasters damage values are their DPS measurements.

Purchasable Broadcasters
Name Damage Range Fire Rate Price Rank Ability Slots Found In
( x ) Light Broadcaster 23.7 50 N/A $1,200 4 3
( x ) Standard Broadcaster 32 50 N/A $2,000 5 3 Hospital / Port
( x ) Wave Disturbance Prototype 25.9 50 N/A $2,400 6 Deathsplosion 3 Sphinx
( x ) S1-0W "Smooth Jamz" 34.5 50 N/A $2,800 7 Slow 3
( x ) Standard Laser 60 1000 N/A $4,500 10 Laser 3 Swamp
( x ) Massive Broadcaster 66 50 N/A $5,200 11 3 Mars Landing / Settlement / Foundry
Looted Broadcasters
Name Damage Range Fire Rate Rank Ability Slots Found In
( x ) Heavy Broadcaster 58.3 50 N/A 8 3
( x ) BU-17G "The Flipper" 37.8 50 N/A 10 Slow/Deathsplosion 3 Drydock
( x ) R-GNS - Lazlo Device2 32 1000 N/A 10 (Laser) 3 Survival: Hospital (40)
( x ) The Boo Boo Ray 84 50 N/A 14 3 Foundry / Cathedral
( x ) Heavy Laser 90 1000 N/A 15 Laser 3 Foundry / Cathedral
( x ) Good Vibrations 90 50 N/A 18 Repair Beam 3 Survival: Settlement (35)

1 ( x ) Brad Muir:

"The ability keywords are more art than science!  :D But I tried to make them intuitive… a Cluster shell explodes into additional bomblets that explode while a Cluster+ shell explodes into additional bomblets that explode into additional bomblets.

Broadcaster damages are listed as raw DPS!

I can look up the damage field numbers for you… there wasn’t really a clean place to expose them in our UI.  :(  The damage field is 10 damage per second and the shell lasts for 10 seconds.  So it’s 100 damage total if something sits in it the whole time.

Hope that helps!"

2Unlisted Ability: Laser weapon that pre-dates the "Laser" ability. Functions identically beyond being unlabeled in-game.

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